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		<description>Articles from the EffectGames.com website</description>
		<generator>Effect Engine</generator>
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			<link>http://www.effectgames.com</link>
			<title>EffectGames.com</title>
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			<description>Well, like it said, I am new to Effect Games, and am an experienced game maker, but for a while now, have not touched game making in about a year now, maybe two.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/New_to_the_place</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/New_to_the_place</link>
			<pubDate>Sat, 27 Feb 2010 00:02:11 GMT</pubDate>
			<title>New to the place.</title>
		</item>
		<item>
			<description>I am looking for folks either to collaborate with or who'd like to collaborate with me.  My next project is going to be a Pacman clone, but really I'm up for anything interesting.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Collaboration</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Collaboration</link>
			<pubDate>Fri, 05 Feb 2010 22:10:49 GMT</pubDate>
			<title>Collaboration</title>
		</item>
		<item>
			<description>I've cloned Puzzle Blox and made it open to the public. It has a few more levels for "Small Blox" since the last release.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Open_Puzzle_Blox</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Open_Puzzle_Blox</link>
			<pubDate>Sun, 24 Jan 2010 01:47:23 GMT</pubDate>
			<title>Open Puzzle Blox</title>
		</item>
		<item>
			<description>luta lutaluta</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/luta_no_espa_o</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/luta_no_espa_o</link>
			<pubDate>Mon, 18 Jan 2010 21:37:07 GMT</pubDate>
			<title>luta no espaço</title>
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			<description>I have spent the last week hacking around on Effect Games to learn the API. I decided to create the well-known sliding block style puzzle game as the task to base my learning around.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Puzzle_Blox_alpha_release</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Puzzle_Blox_alpha_release</link>
			<pubDate>Sat, 16 Jan 2010 13:47:44 GMT</pubDate>
			<title>Puzzle Blox; alpha release</title>
		</item>
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			<description>I really dig EffectGames and I know that it takes a community to really make a technology come alive. You have to win hearts as well as minds! So I created a 3rd party forum called Effect Games Developers http://effectgamesdev.50.forumer.com/</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/New_3rd_party_forum_Effect_Games_Develop</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/New_3rd_party_forum_Effect_Games_Develop</link>
			<pubDate>Sun, 10 Jan 2010 23:43:11 GMT</pubDate>
			<title>New 3rd party forum: Effect Games Developers</title>
		</item>
		<item>
			<description>The best way to learn something is to try to describe it to someone else. So I'm going to try to build a sample game and describe how I did it in my blog.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/working_on_tutorials</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/working_on_tutorials</link>
			<pubDate>Wed, 06 Jan 2010 08:40:41 GMT</pubDate>
			<title>working on tutorials</title>
		</item>
		<item>
			<description>If not the most difficult part of building a game, graphics are certainly the most time consuming. Instead of speaking in broad terms about workflow and complimentary skill sets, or waxing poetic about art styles and visual design, I'll just share a couple of quick tips on how Gold Cartridge (when we at Effect Games wear our "game designer" hats) go about it:</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/But_What_About_the_Art</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/But_What_About_the_Art</link>
			<pubDate>Thu, 31 Dec 2009 08:09:49 GMT</pubDate>
			<title>But What About the Art?</title>
		</item>
		<item>
			<description>Buenas! Anteriormente habiamos puesto el post pero fue borrado por dudas de que si era o no un spam, pero tras corrregir el error lo reposteamos.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Buscando_Programadores</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Buscando_Programadores</link>
			<pubDate>Sun, 27 Dec 2009 16:58:59 GMT</pubDate>
			<title>Buscando Programadores</title>
		</item>
		<item>
			<description>Is it possible to load a sprite with an image on a different server? Say, for a player to set their own avatar in-game?</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Remote_Images</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Remote_Images</link>
			<pubDate>Tue, 15 Dec 2009 05:27:19 GMT</pubDate>
			<title>Remote Images?</title>
		</item>
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			<description>I needed a drop down menu for one of my games and I thought I'd share the result should anyone else want to use it. It is fairly simple but effective. I'll post more code samples as I make more widgets and other useful things.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Widgets_Simple_Drop_Down_Menu</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Widgets_Simple_Drop_Down_Menu</link>
			<pubDate>Mon, 14 Dec 2009 03:01:58 GMT</pubDate>
			<title>Widgets: Simple Drop Down Menu</title>
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		<item>
			<description>First off, this site is absolutely amazing. I've been looking for something like this for a while as I absolutely detested the idea of doing my games in Flash. Anyway, the whole thing has worked wonderfully thus far. Great job!</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Widgets</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Widgets</link>
			<pubDate>Fri, 11 Dec 2009 20:06:46 GMT</pubDate>
			<title>Widgets</title>
		</item>
		<item>
			<description>This all looks awesome! I do browser-based games myself, so I know how tricky this sort of stuff can be (I don't actually support IE6), and I have to say kudos for what you've accomplished so far.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Licensing_and_Data</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Licensing_and_Data</link>
			<pubDate>Thu, 10 Dec 2009 00:26:05 GMT</pubDate>
			<title>Licensing and Data</title>
		</item>
		<item>
			<description>The Community Blog is open to all EffectGames.com users.  Please feel free to post comments, questions, tips, tricks, or anything you like.</description>
			<guid>http://www.effectgames.com/effect/article.psp.html/community/Your_Article_Here</guid>
			<link>http://www.effectgames.com/effect/article.psp.html/community/Your_Article_Here</link>
			<pubDate>Sun, 15 Nov 2009 19:43:32 GMT</pubDate>
			<title>Your Article Here</title>
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		<language>en-us</language>
		<lastBuildDate>Wed, 10 Mar 2010 22:21:28 GMT</lastBuildDate>
		<link>http://www.effectgames.com/</link>
		<managingEditor>support@effectgames.com</managingEditor>
		<pubDate>Wed, 10 Mar 2010 22:21:28 GMT</pubDate>
		<title>EffectGames.com: Community Blog</title>
		<ttl>60</ttl>
		<webMaster>support@effectgames.com</webMaster>
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